Monday, January 21, 2008

Working on a TF2 map




I haven't done too much mapping this past year, I got burned out on it more or less. Between;
A.) One of the major mods I was involved with collapsing and

B.) A large HL2 mod a few friends and I were working on dying (one of my friends got called up to go to Iraq, the other didn't have much time when he started working on getting his PhD in quantum physics [as you might imagine]),

It was just hard to keep an interest in it.


But today I fired up Hammer (Valve's map editor) and decided to try my hand at mapping for TF2. Hopefully it will go somewhere.

On a side note, when you're not paid, and you're working with other volunteers, actually *finishing* a project is like moving heaven and earth in terms of difficulty. You either have to be a highly motivated team that's in close contact with each other on a regular basis, or the thing just doesn't work out.

Being located far away from each other tends to make things problematic also.

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