Wednesday, May 30, 2007

Getting Rusty

I realized today that I hadn't made a start-to-finish serious map in a heck of a long time. So thus the idea for a project to bang out a series of small, polished maps that focus on the themes inherent to their parent games. Bit of a mouthful there.

So for Counter-Strike 1.6 and Counter-Strike: Source, I'd make a small, polished DM map, a defuse map and a hostage rescue map. And maybe a AS map for 1.6 for reasons of humor and nostalgia.

For HL2; DM.

[will add others to this list later]

Top priorities:

1. Level plays well.
(the world is littered with beautiful maps that no one plays, and maps that are ugly as sin, yet are the most played ones by far. Level design is based far more on tactics than looks and forgetting that will always come back to bite you in the ass)

2. Level has unique and beautiful architecture that contributes to the level.
(rather than just purely being decoration)

3. Levels are small.
(I don't want to create some monumental work that will take months and months to make. I'm look at stuff I can bang out in a week and still have it look good. That means 'small')

4. Multiple engines; Source, Goldsource, Quake IV, Doom III, Unreal engine.
(this is just sort of a hope, mostly on the basis that knowing more than one engine is a good thing)